
Kaidu Kahn
Party Time Inc.
4
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Posted - 2012.05.27 17:49:00 -
[1] - Quote
MadMuppet wrote:Latest blog update: http://community.eveonline.com/devblog.asp?a=blog&nbid=72794Hello Spacefriends
As mentioned previously, we are not at all happy with the state of the unified inventory. To everyone that is currently struggling with it, you have my apologies.
As a remedy, weGÇÖre going to try and provide you with weekly changes to it, until we get it into a state where youGÇÖre happy with it. Our first group of fixes will go out Tuesday, May 29th, and are as follows:
Looting: Cargo containers and wrecks will function the same. Having multiple wrecks or containers open should be easy to loot as you can just click GÇ£loot allGÇ¥ and it will automatically go to the next item on the list instead of your ships cargohold. There is an added performance increase as well. Ship Hangars: Your active ship will be displayed in the ship hangar. It was a bit confusing that it would disappear. All assembled ships will now be displayed, regardless of activity state. Ship Hangars: When you have a ship hangar open but switch ships, the hangars for the old ships will still be listed as GÇ£active shipGÇ¥. That has been corrected. Containers: Containers are sorted alphabetically. That makes a lot of sense. Performance: WeGÇÖve applied fixes that let you handle larger numbers of items more gracefully. It should be a great deal faster now. Performance: Handling large numbers of POS modules was extremely slow. That has been remedied and it should be back to pre-patch performance. Errors: Action failed messages would pop up if you had two cargoholds open and tried to open a third. This has been fixed as well. Corp Hangars: If a corporation has impounded items present in a station, directors will have a GÇ£release itemsGÇ¥ button which will give you access to the impounded assets. ThatGÇÖs it for Tuesday, but we will not stop there. As soon as these improvements are published, we start working on the next round of changes. WeGÇÖll update what those are and when they go out shortly after.
Again, you guys have my deepest apologies for this situation. WeGÇÖll do whatever we can to rectify it. We're going to continue to take your valuable feedback and add it to the list of changes we want to make.
More changes are coming, I'll do another update on Tuesday (May 29th).
SoundwaveShip Hangars: When you have a ship hangar open but switch ships, the hangars for the old ships will still be listed as GÇ£active shipGÇ¥. That has been corrected. <--- this is one issue that I hope they have really fixed, because the discription of what they fixed is not accurate to the problems that I have seen. It isn't just the 'listed ship' but it is also the wrong ship. The picture in my sig is a great example of it. The Prowler has two items in it (it always does, I swap speed lows for cargo lows when needed). The Orca however has an empty bay (so why the inventory says there is one item worth 5 million isk I have no idea, just another 'unified uncertainty').. ...maybe it is Schrodinger's cat.
How bout the option to disable this new uniified CRAP system and revert back to the old style. Just like CQ don't force a new flawed bassackwards system the most people don't want on us, give us an option.
As a visually impaired player this has all but convinced me that CCP dosen't think or care what disabled players need/want.
Makes me wonder if the guy that coded this garbage has even played the game?
Thanks for making my EVE play unbearable.
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